Interface
Is the interaction itself unclear, inaccessible, inconsistent or difficult to complete?
Kirmela / Tool 01
A practical way to look beyond the visible symptom and consider where an experience problem may actually be coming from before deciding what to fix.
The premise
A difficult experience can be created by the interface, the wider journey, the information being requested, an underlying process, technical conditions, accessibility barriers or decisions elsewhere in the service.
Mapping the possibilities first can change what you investigate and what you eventually decide to change.
The map
Is the interaction itself unclear, inaccessible, inconsistent or difficult to complete?
Does the wider sequence, hand-off, timing or route through the experience create the difficulty?
Are people being asked for information they do not have, do not understand or cannot provide in the required way?
Is the digital experience exposing an underlying business rule or process that makes the task unnecessarily difficult?
Could device, connectivity, performance, compatibility or another technical constraint be shaping what happens?
Are disabled people or people using assistive technology encountering barriers that are hidden in aggregate behaviour?
Is the cause outside the product entirely: communication, policy, support, operations or another decision surrounding the experience?
Use the map
Go further
If the situation is important enough that the answer will change a meaningful decision, Kirmela can help investigate it.
Talk to Kirmela